24/09/2017

Tirri's Dungeon Journal

Just like during my previous nostalgia trips back to Vanilla WoW, I only really find the time to do dungeons on the weekends, which strongly limits how many of them I can do, but even so I've managed to squeeze in four runs on my druid so far. I thought I'd make a short post about them, since in Vanilla WoW, no two dungeon runs feel the same and it's always interesting to talk about your pugs.

Part of the idea of rolling a druid this time around was that I would have an easier time getting into groups, since tanks seemed to be in much higher demand than healers while I was levelling my priest. It hasn't quite worked out as expected.

I tried to put my first Deadmines group together myself, but despite of my (what I thought were) inviting shouts that a tank OR healer would be fine for the last spot, nobody took the bait. Suddenly a level 60 night elf hunter whispered me and offered to simply run us through. I've never been a fan of dungeon boosts, as they kind of defeat the point of having fun with the group gameplay, but at that point I was getting sufficiently tired of spamming LF1M that I accepted his offer (once I had checked with the rest of the group that they were OK with it too). The result wasn't very exciting and gave little XP, but I did get all my quests done in record time and the last boss dropped his Blackened Defias Armor for me, so I called it a win.

Later I joined another run as tank, and things went well enough until our healer suddenly disconnected while we were on the pirate ship and then never came back. We managed to clear a couple more trash pulls with the use of crowd control and by having me back off to heal myself when needed, but Captain Greenskin proved too much for us without a healer, which eventually forced us to call it a day. I would have been more disappointed if I hadn't already completed all my quests and also scored Smite's Mighty Hammer on this run.

Up next was Blackfathom Deeps, this time as a healer. Fortunately I do enjoy healing as well and had made a point of starting a set of healing gear early. This was a very smooth and fun run with a pleasant group, with the only disappointment being the realisation that the quest Twilight Falls is simply impossible to complete as a healer. I had the same issue on my dwarf priest earlier in the year. The problem is that quest items for some reason seem to ignore the normal loot rules on this server and are always treated as free for all, which means that they inevitably get picked up by the tank and melee dps before anyone else can get to the dead mob, and there aren't enough cultists in the instance to produce drops for a full party all on the same quest. If I happen to get into another run I'll give it another go (maybe if I can tank that one so I can hog all the drops for myself), but if not I'll just have to dump it - again.

Finally I picked up all the quests for the Stockade except the one from the Wetlands that has a prerequisite chain. The nice thing about the Stockade is that due to how short and easily accessible it is, people run it all the time and at all times of day. I actually logged on with only about an hour to go until bedtime and simply watched general chat for a few minutes - and what do you know, "Anyone for the Stockade?" popped up within five minutes. I was initially asked to heal again, but then the party leader (a paladin) suddenly decided that he'd rather heal himself, and we already had a tank, so I actually ended up doing kitty dps! Not my favourite thing ever, but if it gets the job done...

It amuses me that with a character specifically designed to make use of the apparent tank shortage I experienced previously, I only actually tanked one out of four runs so far. But then that's part of the beauty of rolling a druid - being able to play whatever role is needed.

09/09/2017

Druid Life

As I expected, with things in my life calming down a little after the summer, I eventually found myself bitten by the WoW nostalgia bug again (admittedly watching a lot of YouTube videos about the game hasn't helped). Somehow I had no interest in revisiting my dwarf priest however, so I decided to roll up new druid on Darrowshire instead. She's somewhat reminiscent - but not a complete clone - of a night elf druid I used to play on retail, mostly during late Burning Crusade and Wrath.

While I never played one in Vanilla, I consider druids one of my favourite classes, because I like both their role versatility as well as the whole guardian of nature theme. Also, while I didn't play druid myself until later in my time with WoW, the class had a strong impact on my early days in the game as my first levelling partner was a druid, and her class quests were constantly driving both of us forward. I still remember when I was told that we really had to get to Westfall (for her seal form quest) without even knowing where that was on the world map...

I think I've said it before, but one of the nice things about Vanilla WoW is that rolling an alt is just such a totally different experience. Class balance was poor back then, that's true, but on the plus side both the play style as well as the race/class-specific narrative for each one (not to mention professions) made levelling each new character distinctly different from the last.

To learn how to shapeshift and how to cure poisons, druids for example have to go through separate quests chains for each one, because how could you expect something this core to your class to simply be trained via the press of a button (or worse, like in current WoW, to just appear on your bar without explanation)? I enjoyed the bear form quest in particular - I initially had to retreat in shame after my first attempt, because the moonkins around the cave I had to enter were too strong for me, but once I had gained another level, I managed to make it through - you bet that I felt that I had truly earned the strength of a bear after all that! It's best not to think too much about the seal form quest though... if this is really a test that all young druids have to undergo (as one of the quest givers explicitly states), the Cenarion Circle must be expending a stupendous amount of effort and resources on hiding precious treasure in faraway and hard to access underwater locations over and over again...

My talents gave me reason to pause because I had forgotten how confused druid talents were in Vanilla. I know that I want to be feral first and that's fine, but I'm used to it having great synergy with the resto tree... except that before BC sorted things out, several of those really nice talents were actually tucked away under balance, making me unsure of which one would be the better secondary. I also can't believe anyone ever thought that it would be a good idea to give a healer a dot as a high-level talent. Insect swarm in the resto tree, really!

As my primary professions I chose herbalism and alchemy this time, which turned out to be an even better fit for the class than I expected/remembered, as one of the steps of the quest to learn how to cure poisons requires you to fetch some herbs - the quest giver even says something along the lines of how unlucky it would be if you weren't a herbalist yourself, hah. It also makes levelling seem faster somehow, since there are herbs everywhere and you end up running all over the place and killing lots of extra mobs just because you really want to pick that flower. At this point my druid's already halfway through level 18 and I only just started picking up the Deadmines pre-quests (because night elf or not, you've got to go to the Deadmines).

Aside from that I've been happy to ignore unrelated quest givers in those areas though, as my current plan is to stick to Kalimdor as much as possible, because neither my paladin nor my priest have done much there, so it's all still pretty fuzzy in terms of memory and will feel much fresher. At the same time I also feel a lot of nostalgia for Darkshore, Ashenvale and Stonetalon in particular, as these zones left strong impressions on me during my formative first weeks in WoW.

As for the general state of the server (since several commenters on my last post asked about this), it still seems healthy. Things have of course calmed down since the craziness surrounding the launch (and thank god for that), but /who still shows over a thousand players per faction online seemingly at any time of day, which I would consider quite a thriving community. I was just surprised by how quiet chat seemed initially, until I remembered to join the custom world channel. For some reason people really don't seem to care much for talking in general chat on Darrowshire.

02/02/2017

Gnomeregan and Gnolls

I feel like I might have hit a crossroads. My priest hit level 30 last night, but I'm not really happy with the way her levelling is going right now, as my plan to level mostly via dungeons hasn't been working out very well. For one thing each run gives even less XP than I anticipated, but more importantly I'm finding it harder than expected to find groups. It's actually kind of absurd, considering that part of my reasoning for rolling a priest was that it should make it easier to find instance groups, but for some reason there seem to be way too many wannabe healers levelling on Darrowshire (as the Elysium PvE realm is now called), at least around my level range on Alliance side. Almost every time I play, all I see in world chat is "LFM tank (and sometimes dps)", with the occasional "healer LFG" cry from a lonely healer thrown into the mix. I should have screenshotted the one who was trying to make a case for why she was the best choice to heal a level 30 instance because of her raid experience and mana management skills. This is the kind of competition I'm dealing with here.

Mind you, I did get a Gnomer run done not long ago, and that pleased me very much as I completely skipped that instance while levelling on Kronos. It was super smooth as well, even though I was only level 27 at the time, which is... six or seven levels lower than the final boss? We only had one near-wipe on the very last pull before the end, but fortunately I survived with a sliver of health left and was able to res all the others. I did notice that the scripting didn't seem entirely true to the original, as we only encountered a single one of those alarm bots that could quickly get you into trouble, and I remember that the biggest issue with the tunnel of Dark Irons near the end was that they put down mines, which they didn't seem to do here either. Still, it was a good run. Hard to imagine that this dungeon used to give me such nightmares back in Vanilla.

I also tried to get another BFD run in to finish the one leftover quest I still had there, but unfortunately that one turned out to be doomed as a server shutdown was announced shortly after we had started the instance, so we only had time to make it up to the murloc boss before getting kicked off for an unspecified amount of time. I also learned that Elysium is rubbish at doing countdowns, as their server shutdown countdown went from twenty minutes left to five minutes left in the space of four minutes.

I tried my hand at PvP for a change of pace but remembered why I hated it on Kronos too and almost made a post about that at one point. First off, crowd control without diminishing returns is totally out of control as a sufficiently bored mage can literally keep you sheeped indefinitely, but more than anything the UI is just totally useless. "Just install some add-ons, everyone does," you might say, but this is one area where I've been spoiled in the last five years: If an MMO can't present me with a UI fit for purpose right out of the box, I simply cannot be bothered. And the Vanilla WoW raid UI is just a hopeless mess. Specifically the lack of any sort of range indicator makes it impossible to keep an eye on who's even near enough to be healed by you. Just terrible.

This was my Kronos PvP experience. Been meaning to use that screenshot forever.

So I've been spending the last one and a half levels farming gnolls in the Wetlands. Yes, I actually found a spot that was quiet enough that I could have a bunch of mobs all to myself. Mostly I wanted them for their cloth, to work on my tailoring and first aid. It's actually been pretty zen, just killing gnolls while I put a podcast on in the background. It's not really what I want to play Vanilla WoW for though.

Maybe it's time to take a break again. I think it's just something about that level range, as I lost steam for a few months when my paladin on Kronos hit 30 as well.

15/01/2017

Dungeons and Drama

Happy New Year, Everyone!

I'm continuing to level my dwarf priest on Nostalrius Elysium PvE, but progress is slow. One of the downsides of Vanilla WoW gameplay that I absolutely admit is there is that it doesn't lend itself very well to short play sessions, so I only really play on the weekends when I have the time to play for several hours at once. Unfortunately one or two such play sessions don't necessarily provide me with enough content for a proper blog post, so the blog stays silent even if I'm happy with having made a level or two of progress, especially since there isn't as much novelty to the process as there was when I rolled my first character on Kronos.

I'm currently sitting at level 25 and have only really quested in Redridge since leaving Westfall and Loch Modan behind, with all my other experience having come from dungeons.

First I tried to give the Deadmines another go, but that run was pretty awkward and ended up getting aborted halfway through. I should have known that it wasn't a good group considering that the leader was advertising via /yell instead of general chat. Still, the real problem wasn't anything anyone did... as far as I could tell anyway. We'd had a wipe in the forge and had just run back in, then had to run back out again when someone pulled a nearby patrol before we'd all reassembled, and the next time I ran in, it suddenly said that everyone had left the group simultaneously, which was way too much of a coincidence to have occurred naturally. Some sort of group disband bug? I don't know. Either way, since things hadn't been going so great anyway, I made no effort to whisper anyone about putting the group back together, and they didn't contact me either.

Then there was Blackfathom Deeps. What was funny about that one was that we spent ages looking for a warrior tank since the group leader (a ret paladin) insisted that this would make for the smoothest run. Then we finally found one, but the moment we actually stepped into the instance it turned out that he had neither a shield nor any interest in tanking. I don't know if he was intentionally deceiving us, didn't know what he was doing, or if the invitation issued by the paladin had been unclear, but nobody made a fuss and we just moved on with the hunter pet tanking. (Could have had that experience without waiting for half an hour, that's all I'm saying...)

Ironfur the bear was actually doing a pretty decent job at it for most of the instance too, but when we reached the part with the Twilight cultists, our pally DCed, never to return, forcing us to continue with one man down. This did not go well on the part with the braziers, where we wiped on every single one as far as I recall, and on some of them more than once. When we didn't wipe, I at least still died on every single pull (since I instantly got healing aggro from everything and the hunter was the only one trying to get things off me) and had to make the long corpse run from Darkshore every time because nobody had a res. By the end my armour was nearly broken and I was seriously losing the will to live, but at least I got a Rod of the Sleepwalker out of the whole ordeal.

In contrast to these, running the Stockades was a breeze, with a tank who seriously knew what he was doing and made it a great experience. I happily joined him for another round when it turned out that his friend had forgotten to pick up some quest items and needed to go again. I was disappointed only when I got my Seal of Wrynn at the end of the lengthy quest chain, as it was only a pesky green! I can only guess that this is another one of those "back in patch 1.x it hadn't been upgraded to a blue yet" things that the Nost team seems to love...

Speaking of the Nost team though...

The Vanilla WoW community continues to provide endless entertainment in the form of pointless drama. Remember how this whole Nostalrius relaunch came about? Because the Nost devs were ticked off that Blizzard wasn't responding to them and released their code and database to former rival server Elysium to recreate Nostalrius. While many were happy to get the server back, people were also shaking their heads at the Nost team's behaviour, as acting like that was an obvious slap in the face of Blizzard after they had considered themselves the champions of getting official WoW legacy servers previously.

Well, it seems that a couple of months later, they've finally realised this too, and are akwardly backpedaling by asking the Elysium team to stop using the code and data that they've been given only a few months prior. Unsurprisingly, the Elysium team replied with what can be summed up as: "Sure, we'll change the name from Nost to something else and go back to using our own core. Thanks for gifting us this massive community!" So nothing really changes except that the former Nostalrius team has officially disavowed private servers I suppose? One can only guess that this has something to do with Blizzard, whether they privately expressed an unwillingness for any further talks because of what had happened, or whether the Nost team is actually dealing with legal action that forces them to officially cut all ties with the project.

Little to nothing should change for those of us who are simply playing on the servers. Maybe my Seal of Wrynn will actually turn blue. And I guess I'll have to go back and re-tag the previous posts about this project "Elysium" instead of just Nostalrius.

31/12/2016

The Adventure Continues

Suddenly (to me), the gold sellers have invaded. I had heard people talk about them being a scourge upon the land previously but hadn't noticed any myself, but one day I logged in and suddenly I, too, was getting bombarded by spam channel invites and whispers at a rate of up to one per minute. Maybe they wait until you've hit a certain minimum level or something. It's literally impossible to manually add all of these people to your ignore list. I just started to mentally block them out after a while.

I've also learned that Nostalrius has a somewhat odd concept of server progression. Releasing content like dungeons and raids in the order they were originally introduced to the retail game is a well-known strategy by now, but apparently the Nost team are sticklers for details, without being able to implement them in a good manner. What this means is that you can buy and train certain profession recipes, but when you actually try to craft them, you get an error message that "this spell isn't available to you", according to general chat because that particular ability wasn't added until patch one point so-and-so. Do you really expect me to have memorised every little detail of the Vanilla patch notes? And what am I to do with all these Raw Sagefish now? Bah.

I've said before that the key to enjoying playing on a retro server is to find a balance between indulging your nostalgia and experimenting with things that are new to you. The latter is covered by me being a dwarf instead of a night elf priest this time, and by my choice of professions: tailoring and enchanting. My original nelf priest was a tailor too, so that bit is familiar, but her second primary profession was skinning, which was easy to level and actually earned some money. While enchanting makes a good partner for tailoring, it's a huge pain to level (looking forward to having to visit the trainer in Uldaman over and over again!), and tailoring is no slouch either. I've turned hundreds of pieces of linen cloth into cloth bolts already, yet I'm barely able to craft gear intended for level 12s.

More so than on my pally, I'm also finding that grouping up for random quests is incredibly beneficial, because as a priest I don't have the same survivability while solo that I had on my pally. I had a fantastic time grouping with a warlock for the final part of the In Defense of the King's Lands chain in Loch Modan, which involves killing lots of troggs - I was one step ahead in the chain and he said he would understand if I didn't want to go back to re-do the last part with him, but why ever would I not? All I have to do is dot, wand and cast the occasional heal, and it rains both XP and cloth, much easier than it would ever do when I'm out on my own.

Speaking of wands by the way, I was so excited when I got my first wand. As a fledgling priest player, I remember being told to spec into wand specialisation asap. Current WoW players just wouldn't understand.

I was actually level 19 by the time I got into my first Deadmines run, but I got all my quests done and won that excellent priest shirt from the last boss. I just had to craft myself a red shirt to hide the fact that it left my dwarf's chest pretty damn exposed. But I'll probably want to do a few more runs for cloth if nothing else!

23/12/2016

More Nost Impressions

I'm continuing my levelling on Nostalrius-PvE on and off, but it's extremely slow. Now, Vanilla levelling is slow by default and generally I consider that a feature rather than a flaw, but the high population on Nost really makes things harder than usual.

I mentioned in my previous post that you might as well forget about doing any quests that require you to pick a specifically spawned item off the ground, but finding mobs to kill is hard as well. For the purposes of getting a kill quest done, this can be alleviated by grouping up, but that only goes so far. (For example I went to Elwynn and found the mighty Hogger being spawn-camped by about four full adventuring parties.) Grouping in Vanilla WoW also incurs a hefty XP penalty on mob kills, and as I observed when I levelled my paladin on Kronos, Vanilla expects you to actually gain most of your XP through mob kills. Nost leaves you between a rock and a hard place in that regard, as you can group up and kill more mobs, at a pittance of their normal experience value, or try to set out on your own and find most of the landscape already depopulated.

The one amusing exception I found to this were caves. In Vanilla everyone knows them to be death traps, so few people dare to venture all the way into one without grouping up. However, you can then end up in the bizarre situation of multiple groups crowding a cave to such an extent that the spawn timer goes nuts and spawns new mobs almost faster than people can kill the existing ones.

On a more general note, I've also found grouping on Nost to be strangely impersonal. Vanilla has this reputation of being a more social game because grouping is harder and you value your group mates more - and that was certainly my experience on Kronos as well - however Nostalrius' huge population pretty much negates this effect to the point that grouping out in the world feels more akin to the silent dungeon finder groups of modern WoW. You run into an area where people farm mobs, someone quietly throws you an invite because you all know that you're all there for the same reason, you kill things until you're done and then wordlessly leave again - since there is such a high turnover there is no point in engaging in conversation or sticking around.

I've also found that Nost's scripting does indeed appear to be somewhat less solid than that of Kronos, as much as the more hardcore Nostalrius fanboys would like to deny it. My dwarf is only into her teens, and already I've run into all kinds of bizarre issues, though admittedly they were all minor. Quest hand-ins that weren't marked by yellow question marks, or the other way round: NPCs having that same yellow question mark over their head even though I didn't have a quest for them. While trying to fish in the Forlorn Cavern in Ironforge, I kept getting a "your cast didn't land in fishable water" error three times out of four, even though I was practically surrounded by water. Ranged attacks seem to largely ignore line of sight, with spells and projectiles going right through hills, trees and walls - I think I would find that one a lot more annoying if I didn't use ranged attacks myself. Finally, there was that one occasion in Loch Modan where upon my death, my corpse suddenly decided to start sliding halfway across the map until it was stopped by a mountain range. I'm glad the mountain was there to stop it or I might never have been able to catch up with it again!

The one thing that Nost does better than Kronos is group loot, which actually seems to work properly as far as I can tell. On Kronos, at least when I last played there, the loot distribution for the default setting was clearly uneven and not working as it should, and every corpse always sparkled for every group member even if it had nothing on it, which was super annoying.

Anyway, I continue onwards and for now my first big goal is to hit level 18 and start running the Deadmines as much as I can to alleviate those XP gaining issues a bit.

18/12/2016

Nostalrius-PvE Re-Launch Impressions

I nearly forgot that it was Nostalrius' big day yesterday and only remembered about half an hour after the servers were already supposed to have gone up. Of course, upon checking it turned out that there had been technical issues and both servers were already down again.

The PvE server soon came up again, however the PvP server had bigger problems and remained down, causing all the people who really wanted to play PvP to clog up the PvE server queue instead because they were bored. When I tried to log in I was presented with a queue of over 11k.

That estimate was optimistic to say the least.
I decided to stay in the queue but minimised it to do other things in the meantime. Initially I kept checking on it quite frequently, anxious that I might miss my turn, but based on how slowly things progressed I eventually gave up on that. Of course, when I finally did check my position in the queue again for the first time in over an hour, I had been disconnected and would have had to start over at 9k+, which was not going to happen as it was getting quite late for me by that point.

This morning things went somewhat better and I managed to log in right away, though a quick /who command showed that even so the server was already close to approaching its purported cap of 5000 players per faction again.

As decided previously, I rolled a dwarf priest, and found Coldridge Valley to be quite busy. I can only imagine how much worse things must have been in the human and nelf starting areas. I would say that there seemed to be about as many player characters as mob spawn points, which meant that it wasn't totally impossible to get things done, but it was rare for a mob to live longer than a few seconds after it spawned. It took me several laps of the Valley just to get to level 3.

While I was talking to a vendor, I suddenly got disconnected and found that the server had been rolled back a couple of minutes. Fortunately I hadn't been in the middle of anything critical. However, something seemed to have gone wrong, as all the mobs had disappeared and nothing would respawn. I decided that this was a good time to take a break.

When I checked back about two hours later, there were still no mobs, but apparently this didn't dissuade people from logging in. The /who command still showed over 4000 (Alliance?) players online. I saw some dwarves and gnomes stand in a circle in Anvilmar and engage in what appeared to be roleplaying, but for me, a mobless Azeroth wasn't interesting.

Fortunately things were fixed by the time I checked back in in the late afternoon, and there was a queue of 2k+ again. I waited this one out and fortunately it didn't take too long. I did some more laps around Coldridge Valley and eventually managed to struggle my way to level 5. Any quests that require you to pick an item off the ground you might as well abandon instantly, as the spawn points are camped to oblivion, but at least people were happy to group up for the troll kill quests.

Can you guess where the item for Felix' quest spawns?
Around Kharanos things got a little better as people were able to spread out more, though it still took me ages to get all my boar meat and I had to abandon another pick-up-the-item quest as a hopeless endeavour. At level 7 I decided to make the trip to Ironforge to learn some professions and more. Just before I could return to questing I was disconnected and was unable to log back in, causing me to call it a day.

So far, it's been interesting to be a part of this "event", but I can't say I'm a huge fan of what many Nost lovers apparently consider a "healthy" population. Seeing a lot of people around you is nice, yes, but when it gets in the way of making progress, not just with one quest but in general, it kind of makes me long for Kronos' more convenient population size.

EDIT: On my next login I also found that I had been rolled back to level 6 and had unlearned all my professions again. Sigh.