I made it clear a few weeks ago that I think Dragonflight has been a great expansion. However, with the War Within alpha up and running, all eyes are increasingly turning towards the next expansion, and I'm afraid to say that I still view it with a degree of scepticism at this point.
There are good things about it for sure - I'm very much looking forward to more mounts being upgraded to Dragonriding dynamic flight for example, as well as the introduction of more account-wide features - though as far as the latter goes, Blizzard is so incredibly late to the party compared to the competition that I also find it hard to give them bigger praise than "fucking finally".
However, there are also quite a few points that I currently look at that still make me shake my head and go "I don't know". I want The War Within to be good, and I wasn't immediately in love with Dragonflight based on the early announcements either, so there is definitely room to win me over. I'm just kind of... concerned right now. From biggest to smallest, here are my current worries in regards to The War Within:
1. Pay a Lot to Early Acess
I'm actually not opposed to early access being used as an incentive for new MMO releases in principle - but the way Blizzard are giving people three days of it only if you buy the most expensive super ultra mega deluxe edition of the expansion doesn't sit right with me at all. I know they've tried to reassure everyone that early access players won't gain any significant gameplay advantages during that time, but that's not really the point for me.
The WoW community is one that is always in a rush, and when it comes to people whose brains seem to be permanently on speed, three days are an absolute eternity. Unless we opt to completely stay off the internet, those of us who refuse to shell out this kind of money will be met with an absolute deluge of spoilers about stuff we can't play yet, everyone else who's still locked out will grumble, and I generally expect the community to be in an unpleasant state of tension between the haves and have-nots. I'm pretty sure one or two people in our little friend group will go for the early access too, and it will be super awkward to see them level up ahead of the rest of us.
I mean, I can hope that it will all blow over relatively quickly, because at the end of the day it is "only" three days and any outrage and annoyance may end up just being a storm in a tea cup. On the other hand though, a really bad launch experience can colour people's impressions of an expansion for a long time.
2. Story Regression
Dragonflight's story got a lot of flak but I honestly feel like a lot of that has been overblown because there simply wasn't anything else to complain about. While I'd never claim that it was without flaws, I appreciated that it seemed to try out a fresh new direction in many ways, especially in how it approached themes of familial conflict and death, in a game where a lot of plot points in the past have basically boiled down to "guy gets angry and runs away/goes on a vengeful killing spree". It made me hopeful for the game's future.
And then Chris Metzen came back and they laid off a bunch of the people who've defined WoW's story direction for the past couple of years. My initial reaction was mostly one of confusion, since I didn't have any particular feelings about Metzen and couldn't at all relate to those who seemed to think that his return heralded some sort of return to glory for WoW's storytelling.
However, as more time has passed, I've found myself with a slowly increasing feeling of dread instead - dread that him being back will mean narrative regression for WoW, and that the game's story will simply fall back onto all its old tropes. I'm not a fan of Anduin seemingly turning into a grizzled old war veteran/Varian 2.0 for example (as I never liked Varian much to begin with). And then I came across a massive spoiler for the start of War Within in a YouTube thumbnail of all things - if you want to skip discussion of that, just go ahead to the next point on the list.
If you already know or don't care to be spoiled, I am of course talking about the destruction of Dalaran. And yes, the devs have also already been out there trying to do damage control, telling everyone that they think it's the right thing to do for the story and so on and so forth - but they also thought that when they came up with the Cataclysm, when they blew up Theramore and burned Teldrassil, and yet those decisions still ended up being hated by players for years after the fact. I think "we need to blow shit up or nobody will care" is definitely a step backwards and really dampened my enthusiasm for the expansion already, and I'm not even particularly attached to Dalaran.
3. No Sky All Expansion
This seems to be one of these things that people either relate to immediately or don't understand at all, with apparently no in-between. Simply put, WoW is at its best when it lets you explore wide open and beautiful spaces. Caves and "evil" zones exist as places of danger to venture forth into, but are not enjoyable as somewhere to hang out in all the time.
With that in mind, I'm very concerned about the entirety of The War Within basically being set underground. Sure, they can do things to alleviate the oppressiveness of that theme - one of the zones has something like a "fake sun" in the sky I believe - but I'm not sure that's going to be enough considering that there's never been an underground zone that I loved. Zaralek Cavern in Dragonflight was probably the best zone of this kind they've ever done, and it was still undoubtedly the expansion's weakest spot. Building a whole expansion on that premise is... a choice.
4. Delves
When delves were first announced as a new progression path for open world/solo players, I thought "neat", but the more I've learned about them from reporting from the alpha, the less interested I've become. They're not so much open world content as just another form of instance that can also be soloed instead of done in a group and that... just doesn't sound that exciting? I'm kind of reminded of Mists of Pandaria's scenarios, which I thought were pretty lame.
They're probably not going to be the worst thing in the world, but as the key new expansion feature that's supposed to change the game for years to come the way Dragonriding did, delves currently don't look promising to me at all.
5. Talent Complications
In my Dragonflight review I put the talent revamp down as a positive overall, but the system is quite complex. In my opinion the best way of letting players come to grips with it would be to not change it too dramatically for the next couple of years, just apply some tweaks and refinements maybe.
So what does Blizzard decide to do in War Within? Add a third "mini tree" to the whole thing and it just made me sigh the moment I learned about it. I remember hearing some discussion about the earliest version of the priest "hero talents", and while that obviously wasn't final, it sounded so complicated that just listening to people talk about them made my head hurt. As someone who thinks that retail WoW's combat still suffers from a lot of unnecessary complexity, I find it hard to see how these new talents could be anything other than a way of accelerating us down the road of "it's all too much of a mess" again and having yet another complete talent revamp incoming.
6. Xal'atath
I was rather befuddled when Holly Longdale announced this character as the main villain of the expansion (or at least the start of it) seemingly with an expectation of generating excitment, since I knew so little about her. PlaniumWoW's lore video about the character was very helpful in that regard, and I definitely related to the opening skit that has Holly's announcement ending with someone from the crowd yelling "Who the fuck is that?".
Unfortunately knowing more about Xal'atath hasn't really made me like her more. Her "master manipulations" honestly remind me more of the worst traits of the Jailer - possibly the most hated villain in WoW history - and it feels like people are just more willing to give her a pass because she's an undead elf with a sexy voice. Clearly this was a position that needed filling with Sylvanas out of the picture... Maybe she'll actually turn out to be cool and I'll change my mind, but for now I'm not optimistic that she'll turn out to be anything but an attempt to appal to a certain... demographic.
7. Just... Rock Dwarves?
I'm not saying the success of any given WoW expansion is tied to its new races and classes, but it's worth noting that the only two expansions that added neither of these were Warlords of Draenor and Shadowlands. Giving us an allied race of slightly differently skinned dwarves isn't much of a step up from not giving us anything at all in my opinion. And look, I'm not being anti-dwarf here, I'd also be disappointed if it was just one allied race (as in, one using an existing race's skeleton and animations) of a different type. I don't think this is a huge deal (which is why it's at the bottom of this list) but it's just another way in which War Within seems to want to underwhelm right from the start when compared to many of its predecessors.